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Worlds & Modes
Candy Kingdom Defense Worlds, Infinite and Dungeon Train
Candy Kingdom Defense offers campaign stages, Infinite Mode and Dungeon Train Challenges. Each gives a session a different purpose: a bounded clear, an endless defense or a selected challenge reward. Choose the activity around the squad improvement you want rather than assuming every mode uses the same endpoint and payout.
Choose the activity that serves the next improvementChoose the question that fits the next defense or collection decision.
All worlds & modes guides
Campaign stages, Infinite runs and Dungeon Train Challenges.
Guide
Campaign Stages
Turn the next campaign clear into a specific squad improvement.
Guide
Dungeon Rewards
Give gems, rerolls and Pages separate jobs in the next upgrade plan.
Guide
Dungeon Train
Choose a Challenge because its reward serves the next development goal.
Guide
Infinite Mode
Prepare for an endless defense and keep rewards separate from score.
Guide
Infinite Not Working
Identify whether the Infinite problem happens before, during or after play.
Guide
Infinite Strategy
Keep the opening dependable and prepare a different later contribution.
Guide
Worlds
Separate the release world count from expanded campaign gameplay.
Start with this answer
Use the central guide before choosing a narrower problem.
Choose the activity that serves the next improvement
The official release description advertises five worlds and 25 stages, while later gameplay describes an expanded selection. Keep that release count in its version context. Infinite supplies an endless-wave goal; Dungeon Train provides Challenges whose displayed rewards can support gems, rerolls or another development need.
The campaign pages help turn a failed clear into one focused change. Infinite strategy preserves the opening while preparing later contributions, and troubleshooting separates entry from combat and results. Dungeon reward guidance keeps the chosen mission and its actual resource together instead of promising every item from every challenge.

Choose the activity that serves the next improvement
Continue with the specific answer for this collection or defense decision.
