Subtract, divide and round down
Spendable resource is max(0, budget minus reserve). Whole attempts are floor(spendable divided by cost). The remaining spendable amount stays visible. A reserve larger than the budget leaves zero attempts.
Use one resource balance and the equal cost displayed in your game. Protect a reserve, calculate the whole attempts that fit and compare the result with your target. The arithmetic helps define a budget; it does not recommend spending every available attempt.
Use one resource unit throughout. Read the cost in game; this calculator supplies no price, exchange rate, chance or guarantee.
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Spendable resource is max(0, budget minus reserve). Whole attempts are floor(spendable divided by cost). The remaining spendable amount stays visible. A reserve larger than the budget leaves zero attempts.
The cost begins blank because the tool does not know your offer. Gems, Juice and trait resources are separate balances. Do not add different units together or assume a conversion.
Choose the hero and improvement first. The result counts affordable equal-cost uses; it does not predict a Mythic trait, a Secret summon, pity or the best stopping point. Recalculate if the next cost changes.
No. The result is an arithmetic maximum after your chosen reserve. Whether another attempt serves your squad is a separate decision.
No. The tool contains no probability table, pity model or guaranteed result.
Calculate again using the next displayed price. One equal-cost estimate does not describe a sequence of changing prices.
No. The form calculates locally from the values you enter and does not redeem rewards or request credentials.