Candy Kingdom Defense Stat Rerolls and the Grade Ladder
Quick answer
- Grades: The described stat ladder is F, E, D, C, B, A, S and Z.
- System: Reconditioning uses Juice in the demonstrated flow; a letter-grade result is separate from a named trait such as Oh My Glob.
Read the letters as stat development
Candy Kingdom Defense stat rerolls use a letter-grade ladder described as F, E, D, C, B, A, S and Z.
The gameplay overview explains the two systems near Castle Lemongrab and the hero collection.
This is a different development system from named traits. A grade describes a stat result; Oh My Glob describes a particular Mythic trait.
Give reconditioning a specific recipient
The beginner flow associates the Reconditioning Chamber with Juice. Choose the hero you want to develop and read the displayed action before spending. Keep the current result and intended improvement clear, particularly when the same collection contains several heroes you might use later.
Do not assume that each letter has a universal percentage bonus, or that a roll preserves every other result. Follow the conditions shown by the actual action. A useful current unit and a retained reserve can be more valuable than chasing the highest displayed letter without a stopping plan.
Return the grade to the squad decision
A better-developed hero still needs a job. Strengthening the unit that makes your opening reliable or supplies a distinct contribution gives the next match a useful purpose. Improving a hero you never field leaves the defense's current weakness untouched.
The squad-building guide helps put that investment into an opener, complementary coverage and later development. If your goal is a named trait instead, return to the trait menu rather than treating Juice and trait resources as interchangeable. Keeping these choices separate makes it easier to judge what the next resource-consuming action will actually accomplish.